
The State Capital, while loosely based on Wisconsin's State Capital, actually contains elements from a number of government buildings.Roughly 740 hours off-and-on over the course of a It's my 2nd game level (and the last, unless I can make money at.Initial release of the "Multiplayer" version, suitable for "instagib", "efficiency", and "insta arena" modes of play (modes 3 thru 9). Hour is too long, try playing the much shorter and more intensive Someone wants to pay me to create them -) Some details about the Single Player (SP) level: Such as particles, may not work properly on newer versions. Levels were designed and tested using the 2007 version of Sauerbraten (aka: "Assassin"): Some effects,

Landscaping around the building to make the it easier for monsters to Level now includes wider hallways in the main
#CUBE 2 SAUERBRATEN QUADRAPOLIS LEARN EADITING MAP UPDATE#
This update completely replaces all previous SP Conversely, my maps are designed with typical-sized rooms and hallways, and (in single-player versions) a lack of rockets and grenades to increase the suspense and encourage close-in combat (and, apparently, require faster video cards and processors).Įffects in the SP level are now compatible with the 2010 It makes for frenetic, fast-paced, exciting action, and there are lot of excellently-designed levels out there. Most of the Cube levels I've seen appear intentionally designed with large, open, sparsely-decorated rooms and passageways perfectly suited for lots of players running around as quickly as possible and shooting everything in sight while jumping, firing rockets and laying down grenades. Here are a couple of modest levels I've written for the game. " Minecraft", a multiplayer online environment based on the Cube engine. Those who like single-player environments might consider " Risen3D", a port of the popular "Doom" game engine. Sauerbraten's primary focus is multiplayer play: For those preferring a game engine geared towards role-playing games (RPGs),ģD Game Maker", a port of the Cube 2 engine. And, the game includes a large number of excellent user-created levels covering a variety of themes, with many more available at forum sites like Quadropolis. It has a simple yet robust authoring environment, along with a devoted following of users and programmers. Unfortunately, I either attempted too much (ie: writing the actual programming) or the game platform became obsolete before I finished creating the level (ie: Duke Nukem for Mac).įortunately, I discovered the open-source " Cube" game environment, currently in its' second iteration as " Cube 2 - Sauerbraten": Some comparative 1.7 / 1.I've always thought it would be fun to write a first-person shooter game, and even tried to on two occasions. Also the bottom and sides of the water zone has been flattened to improve framerate.Īdjustments to the rocks at the temple sides to make wall running / climbing easier.Īll playserstarts were deleted and redone. This makes the map A LOT less resource hungry and should improve your framerate. They are flattened a bit without losing their shape. The blowing wind is less disturbing now as well.Īdded noclipping zones around the torches, allowing wallrunning. Sound tweaks so that the torches aren't audible anymore when walking above them. Here and there I added some more detailed texturing. I hope it could make a big enough difference to maybe make it to the default rotation of RE v1.3.Ī LOT of texture tweaking: I changed the offset of many textures so that the stones of the building really look like whole stones now. The performance of this new version is comparable with maps like Venus, Forge, Isolation and many others now. This is a big and important update because I have optimized this map to run with better framerates and I added support for Bomber-Ball. I noticed some errors and found many things that could be improved to Ares, so I have v1.8 out. Ulukai Posts: 741 Joined:, 10:55 Location: Mechelen, Belgium That's all I need to get the same result? And what exactly does mean?ĭo you remember which brush you used for the blending?

Line 3705: texgrass "luckystrike/grass_lucky_green.png" What do you mean exactly with the light precision? Do you mean the value that I highered to get sharper shadows? Why is it wrong (I ask out of curiousity and to learn what I can improve next time)? Do I need to fix this or will you do it when including it with the release?Īlso, I was looking at the screenshots you posted of Ares2 and I really like the grass texture and color you used and how you improved the texture blending (dirt on the grass). I will try your technique this weekend and post the result here Thanks for the effort and the clear explanation LuckyStrike-Rx.
