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Zerg rush exploit
Zerg rush exploit










This is because Necromancers casting "Raise Dead" raise two skeletons from every corpse - so if you send in a rush of ghouls backed up by a couple of Necromancers set to auto-cast "Raise Dead" the resultant explosion of skeletons from friendly and enemy corpses alike can be very destructive.

  • In Warcraft 3, the Undead have an exploding Zerg Rush.
  • zerg rush exploit

    Though, more befitting the trope was producing footmen/grunts heavily out of three barracks and hitting your opponent when they were just starting to get knights/ogres, overwhelming them with the weaker infantry. Those of us that prefer Low (where you only had enough for the town hall and first farm) had little worries of this sort of all-in.

    zerg rush exploit

    Of course, this could only work on High or Medium resources.Some players, however, build a barracks instead and used whatever gold left to make basic fighting units and go attack the enemy, who would be lucky to even have a barracks started, much less have any units to defend with.) The thought was to build a Town Hall with the gold the game started you with to get an economy going. (Unlike Starcraft, you started with only 1 worker and no buildings. In Warcraft 2: The Tides of Darkness, it was a common (and much cursed) strategy of the Orcs to use a "Grunt Rush" to win battles - the father of the Zerg Rush.This is the AI's strategy in any Tower Defense game, in which the player's goal is to prevent their base from being overwhelmed by sheer weight of numbers.Either the enemy will be overwhelmed, or your team will be shredded as the entrenched tanks fire, sometimes blowing off a track, usually an instant death for the imobalized tank. In World of Tanks a Zerg Rush is both a viable strategy and a suicide attempt.There are some structures that spawn enemies, which look like something out of the Zerg Faction. It especially gets nuts when you're up against those bug things, that spawn smaller bug things, from Act 2. Think about it: You and up to 7 other guys, up against hundreds of demons. This is the favorite strategy of the enemies in Diablo 2 (even for the bigger guys).In fact, in pro-level play, it is up to the other races to hamper the Zerg early on to prevent them from "droning" and running away with an economic lead. Instead of churning out a lot of zerglings early on, they instead constantly build Worker Unit drones far faster than the other races can, build a huge economic advantage, then Zerg Rush (Except at that point, it's usually just called a push or an attack). In a rather hilarious bit of irony, the Zerg in SC2 are most effective when employing the opposite of the Zerg Rush in the early game.Both were possible tactics against Protoss and especially Zerg players, who often don't have enough early-game anti-air to stop such an attack unless they see it coming and prepare specifically for that (leaving them open to a more conventional ground attack). For example, a Terran player can do a Banshee rush (essentially helicopter gunships that have a researchable cloaking upgrade), and the Protoss can Void Ray Rush (airships that can Beam Spam). This applies even if the unit in question is a late-game unit.

    zerg rush exploit

    In Starcraft parlance, a "rush" involves getting a particular unit as quickly as possible and attacking with it before the enemy could hope to have a counter.Strangely enough, in StarCraft II the Terran (with their dual build queue option) and Protoss (with their warp-in ability) can both pull this off better then the rather boom-y zerg.

    zerg rush exploit

  • In this infamous video, the tactic is applied in reverse: the Terran player performs a Zerg Rush on the Zerg! With SCVs!.
  • Of course, the numbers will be few, thus rendering the trope null and void in this case, but it is where the term originated.
  • The classic Zerg rush refers to using the zerg's advantage in the early game of being able to quickly churn out weak units (e.g zerglings) to sack the enemy's base before they can set up their slower-to-build but more powerful units.
  • In single player, the trope holds true for the Zerg. ( Memetic Mutation follows usage of this term with "Kekeke", the Korean equivalent of "hahaha.") Though as mentioned above, the meaning of the name in StarCraft multiplayer is rather different than the above description.
  • Named for the Zerg in StarCraft, whose main tactic is pretty much this in a nutshell - overwhelming numbers of cheap, disposable troops.
  • Examples of Zerg Rushes in Video Games include:












    Zerg rush exploit